Acoustimass® 16 speaker system

Our 6.1-channel home theater speaker system for large rooms

  • Designed for use with your 6.1 surround sound receiver
  • Five Direct/Reflecting® cube speakers—one for rear center channel—and a horizontal center speaker
  • Powered Acoustimass module with three high-performing drivers

The Acoustimass 16 Series II home entertainment speaker system, our best home theater speaker system, provides the cinematic depth of six speaker surround sound for your home entertainment. It works with your 6.1-channel receiver and your home theater components to bring Bose® quality sound to movies, TV, sports and music. A horizontal center-channel speaker complements flat-panel TVs and blends nicely into your décor.

The Acoustimass 16 surround sound speaker system increases the impact of home theater listening with a rear center speaker for even greater drama and realism.

This heightened experience in music and motion picture listening is largely aided by a powered Acoustimass module for exceptional sound that appears to come only from the small speaker arrays.

Imagine your favorite movie with Bose 6.1 surround sound. Footsteps on the sidewalk behind you. A flute playing to your left. Voices, front and center. The Direct/Reflecting® cube speaker arrays—barely over 6" high—deliver sound you'd expect from speakers many times their size. And the horizontal center-channel speaker keeps dialogue focused on the screen and complements flat-panel TVs.

Dimensions

Cube speakers

6.25"H x 3"W x 4"D ( 15.7 cm x 7.8 cm x 10.2 cm )

2.45 lbs (1.1 kg)

Center channel speaker

3.13"H x 6.25"W x 4.13"D ( 7.9 cm x 15.9 cm x 10.5 cm )

2.36 lbs (1.07 kg)

Acoustimass module

16.33"H x 8.13"W x 29.13"D ( 41.5 cm x 20.7 cm x 74 cm )

45 lbs (20.5 kg)

Total shipping weight

75 lbs (34 kg)

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Computer science

Computer science (or computing science) is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems. It is frequently described as the systematic study of algorithmic processes that describe and transform information; the fundamental question underlying computer science is, "What can be (efficiently) automated?" Computer science has many sub-fields; some, such as computer graphics, emphasize the computation of specific results, while others, such as computational complexity theory, study the properties of computational problems. Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems, and human-computer interaction focuses on the challenges in making computers and computations useful, usable, and universally accessible to people.

The general public sometimes confuses computer science with vocational areas that deal with computers (such as information technology), or think that it relates to their own experience of computers, which typically involves activities such as gaming, web-browsing, and word-processing. However, the focus of computer science is more on understanding the properties of the programs used to implement software such as games and web-browsers, and using that understanding to create new programs or improve existing ones.


Contents

1 History
2 Major achievements
3 Fields of computer science
3.1 Theory of computation
3.1.1 Theoretical computer science
3.2 Algorithms and data structures
3.3 Programming methodology and languages
3.4 Computer elements and architecture
3.5 Numerical and symbolic computation
3.6 Applications
4 Relationship with other fields
5 Computer science education
6 See also
7 References
8 Further reading
9 External links
9.1 Webcasts


History
Main article: History of computer science

The early foundations of what would become computer science predate the invention of the modern digital computer. Machines for calculating fixed numerical tasks, such as the abacus, have existed since antiquity. Wilhelm Schickard built the first mechanical calculator in 1623. Charles Babbage designed a difference engine in Victorian times helped by Ada Lovelace. Around 1900, punch-card machines were introduced. However, all of these machines were constrained to perform a single task, or at best some subset of all possible tasks.

During the 1940s, as newer and more powerful computing machines were developed, the term computer came to refer to the machines rather than their human predecessors. As it became clear that computers could be used for more than just mathematical calculations, the field of computer science broadened to study computation in general. Computer science began to be established as a distinct academic discipline in the 1960s, with the creation of the first computer science departments and degree programs.[4] Since practical computers became available, many applications of computing have become distinct areas of study in their own right.

Although many initially believed it impossible that computers themselves could actually be a scientific field of study, in the late fifties it gradually became accepted among the greater academic population. It is the now well-known IBM brand that formed part of the computer science revolution during this time. IBM (short for International Business Machines) released the IBM 704 and later the IBM 709 computers, which were widely used during the exploration period of such devices. "Still, working with the IBM [computer] was frustrating...if you had misplaced as much as one letter in one instruction, the program would crash, and you would have to start the whole process over again". During the late 1950s, the computer science discipline was very much in its developmental stages, and such issues were commonplace.

Time has seen significant improvements in the usability and effectiveness of computer science technology. Modern society has seen a significant shift from computers being used solely by experts or professionals to a more widespread user base.

Major achievements
This section requires expansion.


German military used the Enigma machine during World War II for communication they thought to be secret. The large-scale decryption of Enigma traffic at Bletchley Park was an important factor that contributed to Allied victory in WWII.

Despite its relatively short history as a formal academic discipline, computer science has made a number of fundamental contributions to science and society. These include:

Started the "digital revolution", which includes the current Information Age and the Internet.

A formal definition of computation and computability, and proof that there are computationally unsolvable and intractable problems.

The concept of a programming language, a tool for the precise expression of methodological information at various levels of abstraction.

In cryptography, breaking the Enigma machine was an important factor contributing to the Allied victory in World War II.

Scientific computing enabled advanced study of the mind, and mapping the human genome became possible with Human Genome Project. Distributed computing projects such as Folding@home explore protein folding.

Algorithmic trading has increased the efficiency and liquidity of financial markets by using artificial intelligence, machine learning, and other statistical and numerical techniques on a large scale.

Fields of computer science

As a discipline, computer science spans a range of topics from theoretical studies of algorithms and the limits of computation to the practical issues of implementing computing systems in hardware and software. The Computer Sciences Accreditation Board (CSAB) – which is made up of representatives of the Association for Computing Machinery (ACM), the Institute of Electrical and Electronics Engineers Computer Society, and the Association for Information Systems – identifies four areas that it considers crucial to the discipline of computer science: theory of computation, algorithms and data structures, programming methodology and languages, and computer elements and architecture. In addition to these four areas, CSAB also identifies fields such as software engineering, artificial intelligence, computer networking and communication, database systems, parallel computation, distributed computation, computer-human interaction, computer graphics, operating systems, and numerical and symbolic computation as being important areas of computer science.

Theory of computation

The study of the theory of computation is focused on answering fundamental questions about what can be computed, and what amount of resources are required to perform those computations. In an effort to answer the first question, computability theory examines which computational problems are solvable on various theoretical models of computation. The second question is addressed by computational complexity theory, which studies the time and space costs associated with different approaches to solving a computational problem.

The famous "P=NP?" problem, one of the Millennium Prize Problems,[18] is an open problem in the theory of computation. P = NP ?

Computability theory Computational complexity theory


Theoretical computer science

The broader field of theoretical computer science encompasses both the classical theory of computation and a wide range of other topics that focus on the more abstract, logical, and mathematical aspects of computing.

Mathematical logic Automata theory Number theory Graph theory Type theory Category theory Computational geometry Quantum computing theory


Algorithms and data structures

O(n2)
Analysis of algorithms Algorithms Data structures


Programming methodology and languages

Compilers Programming languages


Computer elements and architecture

Digital logic Microarchitecture Multiprocessing


Numerical and symbolic computation


Bioinformatics Cognitive Science Computational chemistry Computational neuroscience Computational physics Numerical algorithms (y = sin(x) + c) Symbolic mathematics


Applications

The following disciplines are often studied from a more theoretical, computer science viewpoint, as well as from a more practical, engineering perspective.

Operating systems Computer networks Computer graphics Computer vision Databases

Computer security Artificial intelligence Robotics Human-computer interaction Ubiquitous computing


Relationship with other fields

Despite its name, a significant amount of computer science does not involve the study of computers themselves. Because of this, several alternative names have been proposed. Certain departments of major universities prefer the term computing science, to emphasize precisely that difference. Danish scientist Peter Naur suggested the term datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment, while not necessarily involving computers. The first scientific institution to use the term was the Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being the first professor in datalogy. The term is used mainly in the Scandinavian countries. Also, in the early days of computing, a number of terms for the practitioners of the field of computing were suggested in the Communications of the ACM – turingineer, turologist, flow-charts-man, applied meta-mathematician, and applied epistemologist. Three months later in the same journal, comptologist was suggested, followed next year by hypologist. The term computics has also been suggested. Informatik was a term used in Europe with more frequency.

The renowned computer scientist Edsger Dijkstra stated, "Computer science is no more about computers than astronomy is about telescopes." The design and deployment of computers and computer systems is generally considered the province of disciplines other than computer science. For example, the study of computer hardware is usually considered part of computer engineering, while the study of commercial computer systems and their deployment is often called information technology or information systems. However, there has been much cross-fertilization of ideas between the various computer-related disciplines. Computer science research has also often crossed into other disciplines, such as cognitive science, economics, mathematics, physics (see quantum computing), and linguistics.

Computer science is considered by some to have a much closer relationship with mathematics than many scientific disciplines, with some observers saying that computing is a mathematical science. Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel and Alan Turing, and there continues to be a useful interchange of ideas between the two fields in areas such as mathematical logic, category theory, domain theory, and algebra.

The relationship between computer science and software engineering is a contentious issue, which is further muddied by disputes over what the term "software engineering" means, and how computer science is defined. David Parnas, taking a cue from the relationship between other engineering and science disciplines, has claimed that the principal focus of computer science is studying the properties of computation in general, while the principal focus of software engineering is the design of specific computations to achieve practical goals, making the two separate but complementary disciplines.

The academic, political, and funding aspects of computer science tend to depend on whether a department formed with a mathematical emphasis or with an engineering emphasis. Computer science departments with a mathematics emphasis and with a numerical orientation consider alignment computational science. Both types of departments tend to make efforts to bridge the field educationally if not across all research.

Computer science education

Some universities teach computer science as a theoretical study of computation and algorithmic reasoning. These programs often feature the theory of computation, analysis of algorithms, formal methods, concurrency theory, databases, computer graphics and systems analysis, among others. They typically also teach computer programming, but treat it as a vessel for the support of other fields of computer science rather than a central focus of high-level study.

Other colleges and universities, as well as secondary schools and vocational programs that teach computer science, emphasize the practice of advanced programming rather than the theory of algorithms and computation in their computer science curricula. Such curricula tend to focus on those skills that are important to workers entering the software industry. The practical aspects of computer programming are often referred to as software engineering. However, there is a lot of disagreement over the meaning of the term, and whether or not it is the same thing as programming.


See also

1.Career domains in computer science
2.Computer scientist
3.Computing
4.English in computer science
5.Informatics
6.Didactics of informatics
7.Information and communication technologies for development
8.List of academic computer science departments
9.List of computer science conferences
10.List of computer scientists
11.List of open problems in computer science
12.List of publications in computer science
13.List of pioneers in computer science
14.List of software engineering topics
15.Software engineering
16.Women in computing
17.Wikipedia Books: Computer science
18.Philosophy of computer science

References
1.^ "Computer science is the study of information" New Jersey Institute of
Technology, Gutenberg Information Technologies
2.^ "Computer science is the study of computation." Computer Science Department,
College of Saint Benedict, Saint John's University
3.^ "Computer Science is the study of all aspects of computer systems, from the
theoretical foundations to the very practical aspects of managing large
software projects." Massey University
4.^ a b c Denning, P.J. (2000). "Computer Science: The Discipline" (PDF).
Encyclopedia of Computer Science.
5.^ "Common myths and preconceptions about Cambridge Computer Science" Computer
Science Department, University of Cambridge
6.^ Nigel Tout (2006). "Calculator Timeline". Vintage Calculator Web Museum.
7.^ "Science Museum - Introduction to Babbage". Retrieved on 2006-09-24.
8.^ "A Selection and Adaptation From Ada's Notes found in "Ada, The Enchantress of
Numbers," by Betty Alexandra Toole Ed.D. Strawberry Press, Mill Valley, CA".
Retrieved on 2006-05-04.
9.^ "IBM Punch Cards in the U.S. Army". Retrieved on 2006-09-24.
10.^ a b Levy, Steven (1984). Hackers: Heroes of the Computer Revolution. Doubleday.
ISBN 0-385-19195-2.
11.^ a b David Kahn, The Codebreakers, 1967, ISBN 0-684-83130-9.
12.^ a b http://www.cis.cornell.edu/Dean/Presentations/Slides/bgu.pdf
13.^ Constable, R.L. (March 2000) (PDF). Computer Science: Achievements and
Challenges circa 2000.
14.^ Abelson, H.; G.J. Sussman with J.Sussman (1996). Structure and Interpretation
of Computer Programs (2nd ed.). MIT Press. ISBN 0-262-01153-0. "The computer
revolution is a revolution in the way we think and in the way we express what
we think. The essence of this change is the emergence of what might best be
called procedural epistemology — the study of the structure of knowledge from
an imperative point of view, as opposed to the more declarative point of view
taken by classical mathematical subjects."
15.^ Black box traders are on the march The Telegraph, August 26, 2006
16.^ a b Computing Sciences Accreditation Board (28 May 1997). "Computer Science as
a Profession". Retrieved on 2008-09-01.
17.^ Committee on the Fundamentals of Computer Science: Challenges and
Opportunities, National Research Council (2004). Computer Science: Reflections
on the Field, Reflections from the Field. National Academies Press. ISBN
978-0-309-09301-9.
18.^ Clay Mathematics Institute P=NP
19.^ Communications of the ACM 1(4):p.6
20.^ Communications of the ACM 2(1):p.4
21.^ IEEE Computer 28(12):p.136
22.^ Parnas, David L. (1998). "Software Engineering Programmes are not Computer
Science Programmes". Annals of Software Engineering 6: 19–37. doi:10.1023/
A:1018949113292., p. 19: "Rather than treat software engineering as a subfield
of computer science, I treat it as an element of the set, Civil Engineering,
Mechanical Engineering, Chemical Engineering, Electrical Engineering, .."

Further reading

1.Association for Computing Machinery. 1998 ACM Computing Classification System. 1998.
2.IEEE Computer Society and the Association for Computing Machinery. Computing Curricula 2001: Computer Science. December 15, 2001.
3.Peter J. Denning. Is computer science science?, Communications of the ACM, April 2005.
4.Donald E. Knuth. Selected Papers on Computer Science, CSLI Publications, Cambridge Univ. Press, 1996.
5.Peter J. Denning, Great principles in computing curricula, Technical Symposium on Computer Science Education, 2004.

External links

1.Computer science at the Open Directory Project
2.Directory of free university lectures in Computer Science
3.bibliography/ Collection of Computer Science Bibliographies
4.CS Directory and resources
5.Photographs of computer scientists (Bertrand Meyer's gallery)

Webcasts

1.UCLA Computer Science 1 Freshman Computer Science Seminar Section 1
2.Berkeley Introduction to Computers

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Information technology

From Wikipedia, the free encyclopedia


Information technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware."[1] IT deals with the use of electronic computers and computer software to convert, store, protect, process, transmit, and securely retrieve information.

Today, the term information technology has ballooned to encompass many aspects of computing and technology, and the term has become very recognizable. The information technology umbrella can be quite large, covering many fields. IT professionals perform a variety of duties that range from installing applications to designing complex computer networks and information databases. A few of the duties that IT professionals perform may include data management, networking, engineering computer hardware, database and software design, as well as the management and administration of entire systems.

When computer and communications technologies are combined, the result is information technology, or "infotech". Information Technology (IT) is a general term that describes any technology that helps to produce, manipulate, store, communicate, and/or disseminate information. Presumably, when speaking of Information Technology (IT) as a whole, it is noted that the use of computers and information are associated.

The term Information Technology (IT) is sometimes said to have been coined by Jim Domsic of Michigan in November 1981.[citation needed] Domsic, who worked as a computer manager for an automotive related industry, is supposed to have created the term to modernize the outdated phrase "data processing". The Oxford English Dictionary, however, in defining information technology as "the branch of technology concerned with the dissemination, processing, and storage of information, esp. by means of computers" provides an illustrative quote from the year 1958 (Leavitt & Whisler in Harvard Business Rev. XXXVI. 41/1 "The new technology does not yet have a single established name. We shall call it information technology.") that predates the so-far unsubstantiated Domsic coinage.

In recent years ABET and the ACM have collaborated to form accreditation and curriculum standards for degrees in Information Technology as a distinct field of study separate from both Computer Science and Information Systems. SIGITE is the ACM working group for defining these standards.

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Super Drive


SuperDrive.

iMac doesn’t have a disc tray. CDs and DVDs slide right into the slot-loading SuperDrive. What makes it super? You can burn your own CDs and DVDs — including double-layer DVDs — to back up data or create your own music mixes. With the SuperDrive and iDVD, you can even burn the movies you make onto a DVD and watch them on your TV.

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